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Demo · fictional data

Checkout Rush.

A tiny payments arcade game, written from scratch on a canvas: no engine, no libraries, 60fps on a phone. Tap each card in the contactless zone, let the declined ones roll past, and build a combo before the line speeds up.

play.checkout-rush.example
Checkout Rush
Score0
Combo×1
Best0
Level1
● AUTOPLAY PREVIEW

Checkout Rush

The lunch line just opened. Keep it moving.

How to play
  • Tap when a card or phone is inside the green zone under the reader. Dead centre = Perfect.
  • Approve every good payment. Miss one and you lose a life.
  • Red cards are declined — don't tap them. Let them pass for a bonus.
  • Every 5 in a row raises your multiplier. The line speeds up as you level.

Space/Enter/tap approve · P pause · M sound · R restart

Paused

The line will wait. It always does.

Shift over

0

Best: 0

Approved0
Perfects0
Best combo0
Sales rung up are sample amounts. No real payments.Space tap · P pause · M sound · R restart